So, I went through and did several things.įirst I went in and removed any/all virtual network controllers/VPN/remote connection services I had. If there are, try disabling them to see if it fixes the problem. I suggest looking in Control Panel -> Network and Sharing Center to see if there are any network connections added by third-party software. It's probably not able to get what it wants and just ends up waiting for a timeout. The Windows function that Unity uses to get the Proxy Settings for the user tends to hang for long periods of time if it encounters one of those third-party network connections. On some users' machines, the contents of the Windows Network Connections will include entries generated by third-party software such as LogMeIn Hamachi and VMWare. Because of this, Unity queries the Windows Proxy Settings for the currently logged-in user prior to deciding that it needs to load the file from disk instead. The problem is that the mechanism we're using to load character portrait art (and potentially a few other things) from disk can also be used to download files from servers. Unsatisfying end of quest bit where you just finish then is confronted with the hub world option menu.We've determined that there is a Unity issue that was fixed for Pillars of Eternity, but has since regressed to a non-working state in the newer version of Unity we're using for Tyranny.The team/Warband selection is the first thing you do in the game and you don’t actually know what is going to suit your style.The camera is controlled by tilting it with the stick or moving around with the d-pad.Levels are big enough that allow you to kind of play how you want.When using a special ability it will pop up a handy screen to tell you what it does and cost and if you’re sure you want to use it.I between levels of a dungeon you get a brief story excerpt that reads like an adventure book.No designated turn order for your team.Clear easy to understand icons like showing how much someone is in cover.Has an old school dungeon crawler feel to it.End of quest breakdown showing EXP gained and all loot and gold found.Clear damage numbers and notifications like counterattack and critical.X Com style combat-every party member has action points and can move or do action within that action point limit. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |